“We were scared, like the jobs that we had, made us scared for our futures.”
Teng Bao is cofounder and Chief Product Officer of Strikingly (Sxl.cn in China) which is a website building tool that went through Y-combinator and has scaled from 0 to more than 1 million websites since its inception in July 2012.
Teng is currently heading up product design there and got into product by way of trying to design video games when he was young. His interest in games led to coding and eventually to overall product design. As he puts it, “videogames are purely UX” and he sees a huge overlap in building a good game and designing a product for smooth user experience.
Teng has started several companies in the past few years before and during his time at the University of Chicago before meeting up with his current cofounders to launch Strikingly. In this episode we discuss his career journey, which used a lot of ‘well I don’t want to do that’ to eventually find his way into moving to California and joining Y-combinator.
From there, we then track the company’s journey to Shanghai and building out the team with China-focused products to supplement their current US-based web design products. We also delve into some of the strategies they use to develop and nurture their international company culture.
In this episode:
+ Moving to the US when you’re young
+ Making flash video games
+ Which parts of gamification translate well to product
+ Being a summer intern in finance
+ Advantages of being a mix of a designer & a developer
+ Crowdfunding for school projects
+ Battling against constant self-doubt
+ Being rejected by Y-combinator
+ Then fighting back into Y-combinator
+ Moving a company to China from Silicon Valley
+ Building products for the Chinese market
+ Cultivating an ‘international’ company culture
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